The latest version of the Oculus Integration for Unity, v23, adds experimental OpenXR support for Quest and Quest 2 application development. A new technique for reducing positional latency called ‘Phase Sync’ has been added to both the Unity and Unreal Engine 4 integrations; Oculus recommends that all Quest developers consider using it.
OpenXR Support for Oculus Unity Integration
OpenXR, the industry-backed standard that aims to streamline the development of XR applications, has made several major steps this year toward becoming production ready. Today Oculus released new development tools which add experimental OpenXR support for Quest and Quest 2 applications built with Unity.
OpenXR aims to allow developers to build a single application which is…
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